Test Render: 1918 Waltham Railroad Grade Pocket Watch (Maya, UE5)
Watching Wristwatch Revival on Youtube, I challenged myself to recreate the internal workings of this beautiful piece from his his footage. This is a test render as I experiment with animating in Unreal, rendering and lighting methods, anisotropic shader effects, and whatever else I can learn.
MyTeam Gameplay Arenas| NBA 2K24
Modeling, PBR+ texture sets, placement, environment lighting, court lighting, visual effects, light baking, audience placement, dynamic environmental effects, streamlining, lowering draw calls, and so much more.
Built several current-gen environments to appear and play identically to their next-gen counterparts. Others, built entirely from scratch.
Additional Environments | NBA 2K24
Modeling, PBR shaders, day/night lighting, environmental effects, etc.
These are some of the most recent environments I worked on at Visual Concepts, collaborating together with a team of incredible artists and designers.
“Panimation” Sequences | Lexia Learning
Recreation of existing Flash animations to work in a proprietary real-time game engine. This required converting the original flat art into atlas textures to apply to texture planes, and sculpted art for playback in real-time using their new 3D engine. I maintained the original visual style while re-animating to match original timing while adding to the environment and subtly enhancing with 3D assets where possible.
Reward Sequences | Lexia Learning
Character animations, rewarding students for completing their language studies. These four characters were designed to represent different word balloons, and my role was to model, rig, and animate them in using their proprietary rendering engine with a feeling of character. As these play in the same proprietary engine as the ‘panimations’ they are in real-time and support the same flat-blended visual style as the rest of Lexia’s content.
Star Wars: Pit Droids | Lucas Learning
A series of logic and puzzle games on CDROM for early learners. I built, textured, rigged Pit Droid characters to match screen-used models, and our model was eventually used on film as efficient mid and background character models. The character animations I created were made to match the movement style of the project’s dedicated animator.
Star Wars: Math | Lucas Learning
A series of math-related games on CDROM for early learners. I built nearly all environment assets and ship parts, some characters, and opening cut scene.
Raven sequence | The 13th Warrior
Digital Phenomena: 1999 action film from John McTiernan. I modeled, rigged, textured, animated, lit, and rendered the virtual ravens. This sequence was later cut from the final film.